Another year, another new fighting game set in the Dragon Ball Z universe. Unfortunately, there's very little about Dragon Ball Z: Tenkaichi Tag Team that's actually new. The introduction of team battles may appeal to those who can round up some friends to play with, but it isn't enough to keep this familiar fighting system from feeling stale, and the story mode recycles the same tired material that's been used for game after game in the series. Avid Dragon Ball Z fans who are eager to take Goku, Vegeta, and the rest of the gang on the go may appreciate the fact that this is the first entry in the Budokai Tenkaichi series to come to the PSP, but most others won't find much to get excited about here.
As in prior Budokai Tenkaichi games, Tenkaichi Tag Team's battles give you a behind-the-back perspective on your fighter and let you dash and soar in all directions around a three-dimensional arena, which is liberating. An automatic lock-on feature makes navigation easy; you press up or down on the thumbstick to fly straight toward or away from your currently targeted enemy, and you can circle around him or her by pressing left or right. Flying up or down independent of your target's position is done with the D pad. The warriors of Dragon Ball Z routinely hit their opponents with enough force to send them soaring back hundreds of feet, and wielding that kind of power is intoxicating for a little while. But the shallowness and repetition of the combat soon becomes clear, and the initial excitement wears off quickly.
Source : GameSpot
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